Grab your gun, pick your character, and go. Tendrils, pustules, eyeballs, you know the sort. So I took my meta-progression points, and went right back in. Little choices add up, in good and bad ways. Yet I eventually fell, because I was just too darn slow and a boss constantly hounded me, ramming into me with its far superior speed. Mixed with some bullet piercing and additional bullets, I had a wall of frozen power that could shred through hordes. One of my favorite builds was a shotgun setup where I had frost magic everyone in my blast cone had a chance of being frozen, and if they died under that effect, they splintered. Others add elemental properties and can start to stack up. Some of these abilities are boosts to characteristics, like movement speed or the power of bullets. Where the first health skill might just give you one extra Max HP, the top-shelf one gives you gradual regeneration. Then they branch out into two different mid-stage abilities, and finally one top-tier skill.
Each characteristic has a basic upgrade, like increasing reload speed or giving bullets a chance to freeze enemies. There are randomly dropped upgrades, and they’re fairly simple. What makes clearing those enemies a little easier are all the upgrades. In 20 Minutes Till Dawn, you’ll have 20 minutes (10 minutes in the demo, which is cleverly named 10 Minutes Till Dawn) to survive a growing horde of eldritch beasties emerging from the pixellated dark woods. There are abilities that cause lightning to hit enemies when firing your weapon, others freeze and explode enemies, and more basic ones increase reload speed, fire rate, projectile number, etc.
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every 4 of which are sorted into a category that follows an upgrade path.
Making that decision, to clear enemies or put distance between me and them, meant constant small decisions were being made. Where Vampire Survivors had the general movement and flow nailed down into a zen state, 10 Minutes Till Dawn made me think about whether it’s safe to plant my feet and shoot. It’s a simple touch at first, but as the enemies grow denser and denser, every pull of the trigger becomes more calculated. And also key: your character slows down when they are firing. The amount and speed of that change over time with upgrades, which we’ll get to in a moment, but the gun is the focal point. Starting out with the revolver, I had six shots and a reload bar. Rather than building an auto-firing behemoth of clockwork weapons, like Vampire Survivors, your gun is the core of your gameplay in 10 Minutes Till Dawn. And partner, you have to click the fire button in this one. But the immediate difference, that might seem small but ends up playing a huge role in why 10 Minutes Till Dawn feels unique, is that you have a gun. The character art in the menus is extremely goodĪs is the pixelated art once you’ve started a run. Each time you level up, you choose an ability from among dozens. Killing enemies rewards XP crystals, which level you up when the XP bar is filled. Then you must survive 10 Minutes (Quick Play) or 20 Minutes (Standard Play) against increasing numbers and types of basic and boss enemies. 20 Minutes Till Dawn is an action-packed, rogue-lite, survival horror game where you choose one of many girls (each with different abilities) and equip a weapon (from revolvers, to crossbow, flamethrower, grenade launcher, and more). Build your own unique run with upgrades of your choice in the rogue-like game 20 minutes till dawn. Play as a fun variety of characters to survive in these terrifying woods where monsters come in many shapes in sizes, some being far more powerful than others.
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